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"As
a teacher who prefers to add some fun to the learning
process, I feel that your puzzle book is a useful tool for implementing
multicultural enrichment activities that is beneficial to a diverse
population."
- Elaine Blocker, 8th Grade
Teacher
Souknotu™
("So-You-Know-Too")
Fun! . . . Educational! . . . Entertaining!
Condensed from the
expression "So you know too" and pronounced exactly as it is
spelled,
Souknotu™
("So-u-kno-tu") is a variation of the Number Place puzzle game
that first appeared in 1979 and that has gained popularity in recent years
under the name Sudoku, a Japanese word meaning "single number”.
Based
upon the idea central to communities of color worldwide that knowledge is
something that should be shared,
Souknotu™
goal as played
here is to highlight how this sharing benefits the entire group.
This is
best illustrated by the fact that in order to solve a
Souknotu™
puzzle each of the groups must contain all of the same numbers or letters of
every other group, simply in a different order. It is only by the sharing of
these common elements that a solution becomes possible.
In a
similar fashion, it is only by a sharing of knowledge or values that
individuals and communities find solutions to their common problems and
become empowered. So for the benefit of all, whatever I know, “so
(shall) you know too”.
The object of
Souknotu™
is to fill in the group of squares with numbers or letters so that each
number or letter appears only once in each
horizontal row, and only once in each vertical column.


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